Tuesday, April 30, 2013

Gears of War movie back on


Since the rumor of a Gears of War movie hit the stage back in 2009, fans were hoping to see the game come to life on the big screen. Originally set for a 2010 launch, the talks fell apart due to “creative differences” and the movie was shelved. Now, it looks like the film might just make it to reality.

Producer Scott Stuber has signed on with the project. Stuber is known for multiple big budget films, including the recent action film Battleship and the humorously crude comedy Ted. At this time no writers or distributors have been attached to the project, however Stuber has announced he will work with his own studio Bluegrass Films, with Epic Games developing the script and financing the movie.

With the less-than-stunning release of their recent game Gears of War: Judgment, would Epic Games find it more profitable to have the film set during the Gears 1 era? This would be 14 years after the start of the war, but it is the game a lot of long-time fans have claimed has the best storyline.

UK XBL gamers go gold this weekend

UK XBL members will have a weekend of full gold membership. Starting at 12:00 am Friday May 3, the promo will run until 11:59 pm on Sunday, May 5th. Online multiplayer features will be available at this time, including double XP on Gears of War: Judgment, Far Cry 3, and Assassin’s Creed III.

Members will also have access to apps such as Netflix, which normally require gold level membership to operate.

Monday, April 29, 2013

Lobo comes to Injustice: GAU

Everyone's favorite cigar smoking, bike riding, super strength punk Lobo is finally coming to a DC game. As the first of the DLC character roster for Injustice: Gods Among Us, Lobo has some unique moves that come across as a Batman/Superman/Deathstroke combination.

Immortality has never looked as badass than the "Main Man" Lobo.


Conroy won't be voicing Batman in the new Arkham Origins



Kevin Conroy is known to many superhero aficionados as the voice of Batman. He voiced the Caped Crusader through the 90′s animated series as well as several animated series and movies that followed. Conroy also voiced the Batman through some of the latest video games. Batman: Arkham Asylum and Batman: Arkham City, both of which are what Origins is based upon. He also voiced the Dark Knight in the newest DC game, Injustice: Gods Among Us. Conroy has been Batman so often he is even regarded AS Batman.

In an attempt to portray a much younger Batman however, developer Warner Bros. Montreal has decided to not include the voice acting of Kevin Conroy.The gravelly voice of a grizzled veteran we have come to know and love does not convey the hesitant rookie attitude of the much less experienced Batman.

With Mark Hamil announcing he was done voicing the Joker after Arkham City, fans were dismayed. Obviously the Joker could not continue through into future of the Arkham series considering he (SPOILERS!) died at the end, but younger version of the game could still have been a possibility featuring the iconic voice. Will the replacement of Conroy hurt the series? Or will it breathe new life into the World’s Greatest Detective?

Tuesday, April 23, 2013

Pizza Hut launches Xbox 360 app to order pizza through your console

Pizza Hut has partnered with Microsoft so gamers can order pizza through their Xbox console. The reasoning behind this is very simple.
"If you look at our audience, they love pizza," said Microsoft spokesperson Larry "Major Nelson" Hryb. "I mean, who doesn't? It has international appeal, and Pizza Hut is a recognised brand that matches up well with the Xbox brand."

To this end, Microsoft and Pizza Hut launched an app that allows customers to use their controller, Kinect, and voice commands to place an online pizza order. The full menu is available and you can build your own pizza as if you were simply on the phone or sitting in the restaurant.

The app launched today and customers will receive a 15% coupon for any orders in the first 2 weeks.

Monday, April 22, 2013

Injustice: Gods Among Us review


The last time a game with DC comic book characters met up with Mortal Kombat influence, we were subjected to a rather dull, boring, and mainly bullshit game. Understandably it was an attempt to bring DC into the fighting game genre. We've had Marvel based fighting games for a long time, but any foray into the DC universe is met with a resounding failure. The more recent attempts at a DC universe game presence, such as the Batman: Arkham series seems to have put new life into a tired idea. What we get, is a rather pleasant surprise with NetherRealm Studios' Injustice: Gods Among Us.


Most of the early fighting games were based solely on the vs. mode.Sure, there was the challenge tower, scale up the ranks versus ever increasingly difficult AI players (Curse you Goro!), but there was never a real story. In later years, games attempted to bring in a story to match up with the fighting, but the script never really consisted of much, just a lead in to a new stage and a new opponent. In more recent years, story lines have gotten better and more fleshed out, but they were mainly gimmicks to try and keep the game fresh.


The story mode in Injustice is where this game goes above and beyond most fighting games. The story follows the Injustice comic book arc, which is actually fairly riveting. There won't be any real spoilers in this review, so for a succinct explanation: Parallel DC Universe, something bad happens, Superman goes insane, heroes take over the world to stop crime, other heroes from a parallel parallel universe show up. The plot line allows for a bit of realism when Batman has to face Batman, etc. It operates like the usual Mortal Kombat scenarios where you follow a certain character for a chapter, then switch to a new version, all the while taking on different opponents. To top it off, the game merges these fight sequences almost flawlessly, never interrupting the story.


Gameplay is what this title is really about so lets get more into that aspect. Mixing up the heroes and villains of one of the most complex comic universes in a mash-em-up arena just screams fanboy. Pitting Superman vs Batman is a big time conversation piece when discussing the comic universe and now you get to fight it out. Of course, there is no kryptonite and Superman can't liquify Batman using his heat vision, but the battle is still fun nonetheless. One lackluster part to the fighting is that nobody ever dies (aka no MK fatality system) although some super moves would kill just about anyone. For instance Doomsday punching an opponent through the Earth's core and back again (molten magma just isn't hot enough anymore) or Joker shooting someone in the face and then putting a bazooka to their head (he's just too old to not be shooting blanks). They simply keel over or sink to their knees in defeat. It would have been much cooler to see Deathstroke cut off a limb or see Superman knock a guy's head off. It makes sense that there aren't any fabulous over the top gore since this is DC and not MK we are dealing with, but some additional brutality would have made the game even cooler.


Earlier fighting games always took a standard approach to their balancing systems. The same button sequence would initiate a combo that did the same amount of damage, but might have one character uppercut while another kicked upwards. While this worked fine for many years, fighting games have moved on from the "pick your favorite and let's duke it out" idea. Characters have become more refined, their combo moves unique, their abilities more pronounced, and as each of these characters have specific move sets, practice mode has become a necessary addition. With Injustice, players can hotlink different combo keys to the top of their screen so you don't have to continuously pause the game to check a list. This comes in handy when trying to hit higher percentage combos without having to check and recheck the menu screen. Another added addition that Injustice brings to the table is the inclusion of frame rate data displayed for every individual move and combo.


Along with the characters, maps have evolved over the years as well. Screen transitions and destructible environments are no longer casually added in, they are expected. These additions change how the map can play out for each different character and their opponents. Using a lighter gadget character (Batman, Catwoman, Flash, etc) allows you to navigate the map using quick jumps off of certain environmental hazards or use a smaller attack version, whereas the power user characters (Superman, Wonder Woman, Solomon Grundy) can use these same hazards as projectiles and explosives. Knowing where these hazards are and how your opponent can use them can mean the difference between victory and defeat. These hazards are unblockable, so you need to either be on your toes and attack them as soon as they pick them up, or use them all yourself.


Unfortunately in regards to the maps, the random selection process is rather problematic. It's been the system for decades, however maps and their interactive character/hazard relationships have never been as pronounced as they have in this game. Each time players put up a map they feel will most benefit their character, they run the risk of being on a map that will leave them practically defenseless. It's not the most ideal system, but it still works better than most games out there.


Other than the story, there are several other local single-player modes for gamers to explore. One interesting new mode is the S.T.A.R. Labs missions. They work on the same principle as the Mortal Kombat challenge towers, whether it's a button mash of Flash and Superman racing each other, or a timed beat em up. Rewards from these missions can purchase new modes and costumes for your favorite characters.


Overall, the game is a satisfying fighting game that adds in some of the favorites in the DC Universe. The controls are a little temperamental and sometimes the blocking system doesn't work 100% of the time, but the combos flow well, and you can block the majority of superpowers. Character traits add a unique element to the genre, and they work well against each other. The game is fairly balanced and rewards the players who controls the characters more than the characters that the players choose. While it would have been a better improvement to add the option of turning off destructible hazards, they do add a new challenge to the playing field. The online netcode is very consistent for a fighter, although you will get a disconnect notice every now and again. The game provides any fighting fan countless hours of fun and challenge and is definitely worth a purchase.

On another note, someone at NetherRealms is a huge Aquaman fan because he goes from being a ridiculed background character to being the most overpowered egomaniac you can play as. Cheap bastard.


Final Verdict: 8.5

Friday, April 19, 2013

Gears Judgment "Call to Arms" DLC pack announced

“Gears of War: Judgment” Call to Arms Map Pack Introduces Three Maps and an Intense New Multiplayer Mode starting April 23

The second “Judgment” Map Pack explores the darker side of the “Gears” universe, with three bone-chilling maps, the new “Master at Arms” multiplayer mode and exclusive digital rewards

Microsoft and Epic Studios today announced the second expansion in the “Gears of War: Judgment” multiplayer experience, the Call to Arms Map Pack, coming to VIP Season Pass holders on Tuesday, April 23 via Xbox LIVE, and available worldwide April 30. Developed by Epic Games and People Can Fly, the Call to Arms Map Pack brings players three new multiplayer maps, a brand-new mode called “Master at Arms,” and six armor and gun skins for customizing your characters and weapons.

Set against the backdrop of the Locust invasion of Halvo Bay, all three new maps provide a mix of close quarters and vertical combat, keeping Gearheads immersed in the action. The Call to Arms Map Pack provides 10 new Achievements worth a total of 250 Gamerscore.
For more information on the Call to Arms Map Pack, please visit the “Gears of War” community site epicgames.com/community. Full descriptions of the new maps and mode are below:

New Maps:


· Terminal: The speed and ferocity of the Locust invasion took Halvo Bay completely by surprise. Residents scrambled to evacuate by every means possible, and COG forces were called in to maintain order as martial law was enforced. However, the Locust showed no mercy, and gave no quarter; they swept through train terminals like this one to take advantage of the close quarters and sheer number of defenseless humans trapped within its walls. Sometimes, COG forces could hold the line long enough for a final evacuation, but too many lost their lives in defense of the people and the land they loved.

· Blood Drive: As casualties started to mount, the staff at Halvo Memorial quickly began what would become the largest triage effort in the history of Sera. Their “Give Blood Today” campaign inspired a global blood drive in support of COG forces and wounded civilians. Sadly, Halvo fell quickly, and the hospital became a battlefront instead of a sanctuary. The seed of hope was planted, however, and government-run Memorial hospitals across the country mobilized to keep the effort alive until Jacinto Memorial was the last standing bastion of hope for the people of Sera.

· Boneyard: The concept of traditional memorial services had to be suspended due to the constant stream and alarming volume of casualties as Sera fell victim to the Locust Horde. Memorial grounds quickly became boneyards. Unmarked holes became grave sites and mausoleums were filled with the nameless remains of the fallen, their skeletons piled into heaps. Tread lightly, you never know what, or who, you’re walking on, and one day you’re bound to join them.

The Call to Arms Map Pack will be available on Xbox LIVE for 1000 Microsoft Points. Players who purchase the “Gears of War: Judgment” VIP Season Pass will receive early access to map packs and a 25 percent savings versus purchasing them individually.

New Mode: “Master At Arms”

This new free-for-all game mode exclusive to “Gears of War: Judgment” will test the true range of your soldiering skills. The goal is to get a kill with each of the 20 different available weapons, without resorting to melee or grenade tactics. Every successful kill will automatically advance you to the next available weapon until you have used them all and proven your skill as a true Master at Arms.
For updates on “Gears of War: Judgment” and the “Gears” franchise, visit http://gearsofwar.xbox.com and follow the Epic team on Twitter and Facebook.


Images from Joystiq

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Thursday, April 11, 2013

Adam Orth Resigns from Microsoft over Twitter controversy



What started out as a bit of banter with a has resulted in Adam Orth's resignation from Microsoft. Orth, who caused a public outcry last week with his remarks about the "always online DRM Durango", has left the company voluntarily after causing the corporation some deep embarrassment over the twitter fiasco.

Unfortunately for Orth, this personal conversation with his long time friend Manveer Heir, a senior game designer at Bioware, was taken out of context resulting in messages from thousands of outraged fans. It's also been reported that Orth has received death threats from several people who felt insulted or angered by his comments.

Microsoft was quick to disavow Orth's comments when they went public with a statement:
“We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter.”

While this development came from a simple misunderstanding, one cannot help but remember the disaster Penny Arcade unveiled about Ocean Marketing back in 2011. For anyone who does not remember, here is the link. Just another example of how something that starts out as an innocent discussion can snowball into a huge controversy.

Wednesday, April 10, 2013

Batman: Arkham Origins announced


Warner Bros. has announced the newest edition to the Arkham series with Batman: Arkham Origins. While the game has not been fully revealed, a few things are known. This title takes Batman back near the start of his superhero career. Before the Dark Knight was the ultimate crime fighter and master detective, he had to begin at the bottom and work his way up. Bringing in villains before they hit the big time will help even the odds against this early Batman. One of these villains is Deathstroke, as seen in the Game Informer magazine cover. Of course Batman still wins. He always wins. He's Batman.


Developed for the Xbox 360, PS3, and the Wii U consoles, fans are eagerly waiting for a next-gen console version to be announced. With rumors of the next-gen launching in early to mid November, this seems a likely possibility. In the meantime, players will also be able to access a scaled down portable version, available on their PS Vita and Nintendo 3DS.

With Rocksteady (developer of the most recent Batman games Arkham Asylum & Arkham city) out of the picture, many fans are concerned it will not be the same style of game they fell in love with. However, Warner Bros. wants to assure fans that the series is in good hands. They will be reusing the customized Unreal Engine Rocksteady made for the other two games, so the graphics will be of the same texture and feel.

The game's launch date is set for October 25th, 2013.


Friday, April 5, 2013

Injustice: Gods Among Us character breakdown

With Injustice: Gods Among Us out in less than 2 weeks, all of the playable characters have been announced. Being unprepared is a good way to end up with you being crushed under someone’s boot, so forewarned is forearmed. Here, we break down each character’s special trait and super move.


SUPERMANCharacter Trait
  • Superman's character trait is the ability to absorb energy from Earth's sun. Using Superman's character trait gives him a temporary stat boost of power.
  • Superman can dash either forward or backward while in the air.

Super Move
  • Kryptonian Smash: Superman flies toward his opponent and grabs him/her. He then uppercuts his opponent  into space, and sends the opponent back down to earth with a hammer fist.

WONDER WOMANCharacter Trait

Wonder Woman's character trait is the ability to switch weapons from a Sword and Shield to the Lasso of Truth.
  • Both weapons enable her to use exclusive special moves depending on which weapon she is using.
  • Certain moves can be stance cancelled for new combo opportunities.
  • In her Sword and Shield stance, Wonder Woman takes less chip damage on block.

Super Move

Justice Javelin: Wonder Woman lassos the opponent and calls her two Amazons. One Amazon holds the opponent and knees him/her in the back, then the second Amazon breaks a spear across the opponent's face. Finally, Wonder Woman pulls the opponent towards her and slashes him/her with her sword.

BATMANCharacter Trait

Batman's character trait is the ability to call three robotic bats to swarm around him. These bats can be used in two ways; an offensive and a defensive way.
  • The offensive way allows Batman to shoot one robotic bat at a time without performing an animation, this allows for new combo opportunities, additional damage and pressure on the opponent.
  • The defensive way puts Batman in a parrying stance and makes all the bats swarm around him, all physical attacks dealt to Batman in this state will be countered by launching the opponent in to the air and enables Batman to follow up with a juggle combo.

Super Move

The Dark Knight: Batman throws a smoke batarang at the opponent, quickly inputs his co-ordinates to the Batmobile, then shocks the enemy with two tazers and follows up with a knee to the face. He then throws an explosive batarang at the opponent and the Batmobile drives in to run over the opponent.

AquamanCharacter Trait

Unknown

Super Move

Atlantean Rage: Aquaman summons a powerful wave to waterlog the arena washing the opponent away. He then uses his trident to stab the opponent and catch him/her before thrusting his opponent into the ground, then holding him/her up into the path of a Great White Shark which then bites the opponent and swims away before all the water and creatures in the arena leave.


Greenlantern 

Character Trait

Green Lantern's character trait is the ability to charge up his ring, granting him additional damage for a limited time.

Super Move

Beware My Power: Green Lantern teleports his opponent to the Green Lantern homeworld of Oa. He then hits his enemy with a hammer, smashes two buses into them, then fires a swarm of jets and missiles into the opponent before teleporting him/her back to the stage.


THE FLASH 

Character Trait

The Flash's character trait is the ability to slow down the opponent as if The Flash was moving super fast. It enables him to perform combos that weren't previously possible and also allows him to easily dodge attacks from his opponent.

Super Move

Speed Zone: The Flash slows down time and hits the opponent, he then runs around the world really fast, punches the opponent in the air, jumps up and punches him/her back down.


Hawkgirl
Hawkgirl's moveset involves her mace. She is able to hit her opponent with the mace on the ground, and in the air.  Her wings also allow her to remain suspended in the air for a brief period of time.

Super Move

The Power Of Nth: She takes her foe up into the air and smashes him/her twice in the face with her mace, and then sends her opponent flying back to the ground.
Shazam

 

 

 

Character Trait

Shazam's character trait is the ability to call forth power from The Wizard, which gives him a temporary stat boost of power.

Super Move

High Voltage: Shazam uppercuts his enemy into the stratosphere and pummels his opponent with a series of blows. Then he elbows the opponent in the back, grabs his enemy by the legs, spins his enemy, and throws his opponent back on the ground.




SOLOMONCharacter Trait

Solomon Grundy's character trait is a throw that can be linked with multiple other throws. Up to 3 types of throws can be chained into, each granting him a special ability, such as regenerating health, giving him a temporary power boost or even buffing his defense for a limited amount of time.

Super Move

 When Solomon Grundy activates his super move, he enters a new mode where he gains armour for a limited amount of time until his super meter is drained. Any physical attack Solomon Grundy uses initiates his super move, no matter if his attacks connect in air or on the ground. 

 

Grave Digger: Solomon Grundy pulls a cleaver out from his back and slices his enemy with it, he then proceeds to pick up the enemy and throw him/her. As the enemy gets up, Grundy pulls out a tombstone from his chest and smashes it over his/her head.

LEXCharacter Trait

Lex Luthor is able to summon a force field for a short period of time, protecting him from attacks

Super Move

Coordinates Received: Lex traps his enemy in an energy field and quickly types in a few coordinates to a satellite. The satellite shoots down a laser which Lex catches and focuses into an energy ball which he smashes on top of his enemy. The explosion can be seen from space.



NIGHTWINGCharacter Trai

Nightwing's character trait is the ability to change his weapon from Escrima Sticks to a Staff. This helps him deal with a large amount of situations and get an edge over power users.
  • Escrima Sticks allow Nightwing to walk, dash and jump faster and farther for the cost of attack range.
  • Using the Staff fighting style increases the range of Nightwing's attacks at the cost of mobility.
  • Certain moves can be stance cancelled for new combo opportunities.

Super Move

Dark as Night: Nightwing jumps onto his motorcycle and repeatedly slashes the opponent with electrified blades on his gauntlets. Nightwing then jumps off of his motorcycle to slam his electrified staff into his opponent's chest.

JOKERCharacter Trait

Joker's power is a high and low parry. When you hit successful it gives you a "ha", each "ha" improves Joker's walk speed and jump arcs. When he reaches "hahaha" he is near insane and even has unblockable moves.

Super Move

Joker's Wild: Joker throws a pie at his opponent's face. As soon as the opponent wipes it off, Joker assaults his opponent with a crowbar and a canister of Joker Venom, then shoots his opponent in the face. While the opponent is on the ground, Joker gets on top of him/her and shoots the enemy point blank with a rocket launcher.

HARLYCharacter Trait

Harley Quinn's character trait is the ability to pull out a random item, which can be used to help her in the fight. Sometimes Harley will pull out an item that is not of any use which will leave her in a frustrated animation, to which she is vulnerable to attacks from the opponent.
The items that can be pulled out and their abilities include:
  • Picture of The Joker - Gives Harley a strength boost
  • Time Bomb - Harley tosses the bomb, causing big damage
  • Poison Ivy Plant - Over a period of time, Harley`s health returns

 

Super Move

Mallet Bomb: Harley pummels her opponent with a mallet knocking him/her back before she runs and slides, placing an exploding pie underneath the opponent. This super move can then be followed up with a combo.





GREEN ARROWCharacter Trait

Green Arrow's character trait is the ability to use his arrows with a single button press. By pressing certain directional inputs with the character trait button, it allows Green Arrow to change the type of arrow he uses into one of three elemental types.
  • If the Character Trait button is held down, it allows Green Arrow to charge the arrow, as well as move around and jump with it and aim where he wishes to shoot it. This can also be dash cancelled if the player chooses to not shoot the arrow.
  • His Default Arrow deals little damage but can be used unlimited times.
  • His Fire Arrow deals the most damage of all the arrows, including damage over time, and has a blast radius which can damage himself as well as his opponent.
  • His Electric arrow deals less damage than his Fire Arrow, but stuns the opponent for a small amount of time for combo opportunities.
  • His Ice Arrow deals the least damage out of all his elemental arrows. They freeze the opponent, leaving him/her open for follow up combos.

Super move

Arsenal Assault: Green Arrow shoots an explosive arrow that launches the opponent in the air, then grapples the opponents to the ground and leaps over him/her shooting several exploding arrows. This super move can then be followed up with a combo after.

CYBORG 

Character Trait

Cyborg's character trait is the ability to regenerate health. The longer the button is held, the more health Cyborg regenerates.

Super Move

Target Lock: Cyborg summons a giant laser cannon and shoots the opponent.


Deathstroke Render 

 

 

Character Trait

Deathstroke's character trait makes his bullets unblockable for a short period of time followed by cooldown where the bullets always miss as confirmed by Hector Sanchez from Netherealm. 

Super Move

Lawless: Deathstroke slices the enemy with his sword, throws it into the air, shoots him/her in the face with his handguns,  impales his opponent with the sword by kicking it into his/her chest, and shoots his opponent with his sub-machine guns.

 


Black-adam-full 0 0Character Trait

Summons 3 lightning orbs that circle around him, that damages those who come into contact and cancels out projectiles. Recharges after 5 seconds.

Super Move

Lightning-Breaker: Black Adam dashes and punches his opponent, then uppercuts him or her with a lightning charged punch, knocking him or her into the air where he follows up with a knee to his or her jaw before grabbing him or her and shouting, "SHAZAM!" He then throws him or her onto the ground where a lightning bolt strikes him or her and ends the attack by landing on him or her with a powerful drop kick.


CATWOMANCharacter Trait

Catwoman's character trait is the ability to perform a small combo which is best used at the end of combos. Her character trait requires her to land a certain number of hits on her opponent until it can be used.

Super Move

Scratching Pole: Catwoman kicks the opponent up into the air and then grabs him/her with her whip and slams him/her into the ground, head first. She then jumps on to the opponent, straddling his/her neck and claws her opponent's face a few times. She then backflips while slamming her opponent into the ground with her legs.


BANECharacter Trait

Bane's character trait is the ability to use his signature drug - Venom. Using Bane's character trait gives him a temporary stat boost of power.

Super Move

The Bat Breaker: Bane runs forward and grabs the opponent, punches him/her in the gut, launches him/her with an uppercut to the face, grabs the opponent by one leg and slams him/her to the ground, and then performs his infamous Back Breaker on him/her.



Killerfrost ares600 

Character Trait 

Unknown

Super Move

Unknown

 


Raven Render 

 

Character Trait

Raven's character trait gives her a boost of strength for a short period of time and enables her to use new special moves exclusive to when she uses her character trait. This happens when she utters the word "Azarath", or says, "Darkness take me."

Super Move

What Lies Beneath: Raven teleports her opponent to a dark dimension where she summons three demons to attack her enemy. She then summons Trigon to attack by shooting burning rays from his eyes which takes the fight back to the original arena that you started on.


DOOMSDAY 

Character Trait

When activated, Doomsday's body turns into hardened rock which allows him to become near invulnerable, preventing pop-up combos, makes enemy's projectiles ineffective and cancels throws.

Super Move

Merciless: Doomsday slams his opponent onto the ground and starts punching him/her relentlessly through the center of the Earth and out into the ocean on the other side. He then punches his opponent back through the Earth and back to their starting point.



Sinestro Render 

Character Trait

Sinestro will take time to activate a sentry that will fire 3 times with 5 second intervals, similar to Batman's character trait.

Super Move

Sinestro's Might: Sinestro creates a portal to outer space and drags his enemy through it. He then makes two asteroids smash into his enemy, then he sends his opponent back to earth with a laser cannon.



Q9SQk7o 

 

Character Trait

Unknown

Super Move

Unknown

 

 

 

 

And there you have it. With the exception of the two newest characters, Ares and Killer Frost, and a couple characters whose traits have yet to be revealed, this breakdown should help prepare you for some of the potentially deadly weapons in a characters arsenal.